Action RPG Prototype
A downloadable game for Windows
Action RPG Prototype
Hello there, it's been a while! Here is an Update with lots of changes! (Everything you see is bound to change, and does not represent the final game)
Since I'm working alone on this project, things may take a while.
Here's whats new:
- There are some visual changes here and there with some new prototype models!
- You can now level up at "Level-Up-Statues", scattered around the dungeon, with orbs you collect on the way (Orbs are your currency in this game) [Just walk into the glowing field, press <A>/Space to accept and <B>/Escape to cancel out of the menu]
- Added all kinds of traps and obstacles
- Added new enemies for testing
- Added a combo-attacking system (If you "spam" the attack button, you will perform a combo-attack, up to three hits)
- Added a "standing-dodge" (Stand still and press the dodge button)
- Added new Subweapons (You can switch subweapons, just by walking over them. Old subweapons will get thrown out and can be recollected)
Playing with a controller is advised!
I would appreciate feedback of any kind! (Bugs, Glitches, Critique, ...)
Download the new version below!
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Original:
Hello there! My name is Sputnik and I'm trying to create a Game!
A Prototype for a Game with no name... (yet)
This is an Action-RPG, Isometric style, "Dungeon Crawler" I'm working on, inspired by old school and acrade games! Focus lies on a "faster-paced" gameplay style with very simple mechanics, 8-Directional controls and some exploration.
The goal is, to reach the end of a Dungeon. Everything you collected (Levels, Currency, ...) are kept when you exit the Dungeon, so there is a sense of "progression". More Heroes are planned as unlockables, but for now, I focus only on one Hero.
The Dungeons are handcrafted and have unique themes, but shift slighty in some or other places! Loot is randomly dropped by enemies and can be found in "containers". The "Hero" is a Character you control. He/She has a main weapon (Sword, Whip (planned), Bow (planned), ...) that cost no resource to use. The Hero can also equip a "Subweapon" which can be found randomly in the dungeon. When used, it consumes the resource "Mana". Mana can be replenished of course!
I would describe the game as lighthearted-simple-fun for short playsessions.
Everything was created by myself (except some sound effects) and I'm working on this project alone in my freetime. Of course there is room for improvements, suggestions, tips! Nothing is set in stone yet. Sadly I'm not a good programmer nor am I the best artist, but I try my best to make this game work!
A little Testvideo (Old, this is not the current version)
It's in a very, very early stage and barely looks like a game. It is functional, but many main features are missing! The concept is very simple and took heavy inspiration from classic arcade style games, with fast gameplay and very simple mechanics! The textures and graphics are all barebones and there are still many placeholder objects for enemies, objects, projectiles, that will be switched out with actual models.
I will try to work on the game frequently and hope I can show progress sooner or later. Hopefully, there will be a "game" in a not too far future!
Status | Prototype |
Platforms | Windows |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | Sputnik |
Genre | Action |
Made with | Krita, Unity, Blender |
Tags | Action RPG, Arcade, Isometric, Unity |
Average session | A few minutes |
Inputs | Keyboard, Mouse, Xbox controller |
Download
Download
Action_RPG_Prototype_ver2_0.3.7_x32.zip 14 MB
Install instructions
Simply extract the folder and run the game! (.exe)
Development log
- Action RPG Prototype UpdateSep 07, 2018
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